VIDEO
Dans ce tutoriel je vous propose d’afficher votre Webcam dans une scène Unity .
Nous utiliseront la WebcamTexture et un quad afin de projeter l’image de la webcam.
Description
WebCam Textures are textures onto which the live video input is rendered.
Static Properties
devices
Return a list of available devices.
Properties
deviceName
Set this to specify the name of the device to use.
didUpdateThisFrame
Did the video buffer update this frame?
isPlaying
Returns if the camera is currently playing.
requestedFPS
Set the requested frame rate of the camera device (in frames per second).
requestedHeight
Set the requested height of the camera device.
requestedWidth
Set the requested width of the camera device.
videoRotationAngle
Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
videoVerticallyMirrored
Returns if the texture image is vertically flipped.
Public Methods
GetPixel
Returns pixel color at coordinates (x, y).
GetPixels
Get a block of pixel colors.
GetPixels32
Returns the pixels data in raw format.
Pause
Pauses the camera.
Play
Starts the camera.
Stop
Stops the camera.
Inherited Members
Properties
hideFlags
Should the object be hidden, saved with the Scene or modifiable by the user?
name
The name of the object.
anisoLevel
Anisotropic filtering level of the texture.
dimension
Dimensionality (type) of the texture (Read Only).
filterMode
Filtering mode of the texture.
height
Height of the texture in pixels. (Read Only)
imageContentsHash
The hash value of the Texture.
mipMapBias
Mip map bias of the texture.
updateCount
This counter is incremented when the texture is updated.
width
Width of the texture in pixels. (Read Only)
wrapMode
Texture coordinate wrapping mode.
wrapModeU
Texture U coordinate wrapping mode.
wrapModeV
Texture V coordinate wrapping mode.
wrapModeW
Texture W coordinate wrapping mode for Texture3D.
Operators
bool
Does the object exist?
operator !=
Compares if two objects refer to a different object.
operator ==
Compares two object references to see if they refer to the same object.
En informatique le problème se situe souvent entre la chaise et le clavier !
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