Afficher votre Webcam dans Unity (WebcamTexture)

Dans ce tutoriel je vous propose d’afficher votre Webcam dans une scène Unity.

Nous utiliseront la WebcamTexture et un quad afin de projeter l’image de la webcam.

WebCamTexture

class in UnityEngine

/

Inherits from:Texture

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Implemented in:UnityEngine.AudioModule

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Description

WebCam Textures are textures onto which the live video input is rendered.

Static Properties

devices Return a list of available devices.

Properties

deviceName Set this to specify the name of the device to use.
didUpdateThisFrame Did the video buffer update this frame?
isPlaying Returns if the camera is currently playing.
requestedFPS Set the requested frame rate of the camera device (in frames per second).
requestedHeight Set the requested height of the camera device.
requestedWidth Set the requested width of the camera device.
videoRotationAngle Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
videoVerticallyMirrored Returns if the texture image is vertically flipped.

Constructors

WebCamTexture Create a WebCamTexture.

Public Methods

GetPixel Returns pixel color at coordinates (x, y).
GetPixels Get a block of pixel colors.
GetPixels32 Returns the pixels data in raw format.
Pause Pauses the camera.
Play Starts the camera.
Stop Stops the camera.

Inherited Members

Static Properties

currentTextureMemory The amount of memory currently being used by textures.
desiredTextureMemory This amount of texture memory would be used before the texture streaming budget is applied.
nonStreamingTextureCount Number of non-streaming textures.
nonStreamingTextureMemory Total amount of memory being used by non-streaming textures.
streamingMipmapUploadCount How many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCount Number of renderers registered with the texture streaming system.
streamingTextureCount Number of streaming textures.
streamingTextureDiscardUnusedMips Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAll Force streaming textures to load all mipmap levels.
streamingTextureLoadingCount Number of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCount Number of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemory The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemory The total amount of memory that would be used by all textures at mipmap level 0.

Properties

hideFlags Should the object be hidden, saved with the Scene or modifiable by the user?
name The name of the object.
anisoLevel Anisotropic filtering level of the texture.
dimension Dimensionality (type) of the texture (Read Only).
filterMode Filtering mode of the texture.
height Height of the texture in pixels. (Read Only)
imageContentsHash The hash value of the Texture.
mipMapBias Mip map bias of the texture.
updateCount This counter is incremented when the texture is updated.
width Width of the texture in pixels. (Read Only)
wrapMode Texture coordinate wrapping mode.
wrapModeU Texture U coordinate wrapping mode.
wrapModeV Texture V coordinate wrapping mode.
wrapModeW Texture W coordinate wrapping mode for Texture3D.

Public Methods

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the GameObject.
GetNativeTexturePtr Retrieve a native (underlying graphics API) pointer to the texture resource.
IncrementUpdateCount Increment the update counter.

Static Methods

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new Scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimits Sets Anisotropic limits.
SetStreamingTextureMaterialDebugProperties Uploads additional debug information to materials using textures set to stream mip maps.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares two object references to see if they refer to the same object.

 

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